Towerborne Intro Cinematic & Gamescom Gameplay Trailer @ Buddha Jones.
Many of my duties during my 2024 contract were related to this trailer: the Towerborne Gameplay Trailer. It was yet another project where we got to flex our artistry skills at Buddha Jones, and again, I'm so grateful to have worked with my top-talent coworkers. Stoic were also so great to work with and are certainly working on one of the most fun (and most optimized!) games of this generation.
For this project, I:
- Developed an actor spawner blueprint tool to distribute actors across multiple sequencer shots
- Set up backdrops for most realtime shots based off of the storyboard and routine feedback
- Built shots using their in-game sublevel spawning system
- Located, isolated, and/or primed assets for team members
- Produced many of the monster feature shots (please see screenshots)
Gameplay Trailer
Game intro Cinematic