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Rigging, Tech Animation, and Mocap Demos, 2025

Various Unreal animation tests ran on a variety of rigs and assets. Please check the captions to understand what is going on in each video. The Genesis 8, Genesis 9, and Charmorph rigs were converted to the mannequin rig using my FREE mannequin conversion tool, found here:

https://djluigi84.gumroad.com/
https://github.com/djluigi84/Mannequinefy

These tests include running control rig, motion matching, and retargeting on Genesis 8, Genesis 9, and Charmorph characters, hair physics on grooms, hair physics on skeletal mesh hair using control rig physics, and control rig locomotor in gameplay and sequencer

Thanks for viewing!

Mocap Demo Reel

Video tutorial for my addon

Splash for addon

Splash for addon

Motion matching tests on converted Genesis and Charmorph rigs using my mannequin conversion tool (link in description)

Control Rig Locomotor in sequencer

Control rig physics on Genesis 9 + physically based cel shader

Mocap animation sequence retargeted to Genesis 8 and then baked to control rig

Groom simulation with physics asset on a Charmorph character

Control Rig Locomotor in Character Blueprint