Various Unreal animation tests ran on a variety of rigs and assets. Please check the captions to understand what is going on in each video. The Genesis 8, Genesis 9, and Charmorph rigs were converted to the mannequin rig using my FREE mannequin conversion tool, found here:
https://djluigi84.gumroad.com/
https://github.com/djluigi84/Mannequinefy
These tests include running control rig, motion matching, and retargeting on Genesis 8, Genesis 9, and Charmorph characters, hair physics on grooms, hair physics on skeletal mesh hair using control rig physics, and control rig locomotor in gameplay and sequencer
Thanks for viewing!
Mocap Demo Reel
Video tutorial for my addon
Motion matching tests on converted Genesis and Charmorph rigs using my mannequin conversion tool (link in description)
Control Rig Locomotor in sequencer
Control rig physics on Genesis 9 + physically based cel shader
Mocap animation sequence retargeted to Genesis 8 and then baked to control rig
Groom simulation with physics asset on a Charmorph character
Control Rig Locomotor in Character Blueprint